Eye of the beholder walkthrough maps
Yes, ASE checks the save game file dates and if there's a new save made ASE saves the save game file + explored map files to ASE_x-folder where x is the save slot number.īackup just copies those files to a backup folder. "Save at the game", that means choosing "Camp > Game > Save > Yes" in the EoB# menus? Does this include ASE's Backup saves? If not, player should save in EoB# immediately before making a Backup save. "Explored maps are saved only when the user makes a save at the game" Quote from: Ishad Nha on January 31, 2017, 01:19:18 AM There is an Explore Level function which explores the whole level, but it is excessive when you only want to tidy a few loose walls. Needs ability to add finishing touches, walls where the party could not reach. Loading, a menu will appear and the default choice will be the last game that was saved. You would want one folder for each set of Explored_#.dat files. ASE can detect which was the last one saved. Saving, there may be up to six EOBData#.sav save game files at once. If you initially explore a new level after the last save is made, if you reload you will need to get rid of the map for the new level. These files are found in the EOB1 or EOB2 folder (of ASE) as the case may be.ĭeleting the Explored_#.dat file will get rid of the map for that level altogether. Then when you need to load, you shut down ASE and replace the relevant Explored_#.dat files with the backup copies. One approach is to make a backup copy of each Explored_#.dat file whenever you save the game. Needs a refresh function, currently once something is mapped, it stays mapped. Jonas Hirvonen produced the All Seeing Eye, an automapping and general utility for Eye of the Beholder 1 & 2.